Compiling From Source

1. Setup Godot Engine compilation environment

Building from Source

You can refer to this tutorial to set up your own Godot Engine compilation environment. Trust me, it’s unbelievably simple! Definitely worth a try!

2. Clone our project

git clone https://github.com/qingfengzxr/gdscript-web3.git

3. Copy web3 module

Copy web3 directory into Godot Engine project’s modules directory.

cp -rf ~/gdscript-web3/modules/web3 ~/godot/modules

Note

Don’t forget to replace your own path

4. Install gmp library

ubuntu:

sudo apt install libgmp-dev

Also, it can be installed by source code. Reference: https://gmplib.org/

5. Compile Godot Engine

Linux:

scons platform=linuxbsd

MacOS:

scons platform=osx arch=arm64

Windows:

Note

TODO