Compiling From Source ===================== 1. Setup Godot Engine compilation environment --------------------------------------------- `Building from Source `_ You can refer to this tutorial to set up your own Godot Engine compilation environment. Trust me, it's unbelievably simple! Definitely worth a try! 2. Clone our project -------------------- .. code-block:: shell git clone https://github.com/qingfengzxr/gdscript-web3.git 3. Copy web3 module ------------------- Copy web3 directory into Godot Engine project's modules directory. .. code-block:: shell cp -rf ~/gdscript-web3/modules/web3 ~/godot/modules .. note:: Don't forget to replace your own path 4. Install gmp library ---------------------- ubuntu: .. code-block:: shell sudo apt install libgmp-dev Also, it can be installed by source code. Reference: https://gmplib.org/ 5. Compile Godot Engine ----------------------- Linux: .. code-block:: shell scons platform=linuxbsd MacOS: .. code-block:: shell scons platform=osx arch=arm64 .. autosummary:: :toctree: generated Windows: .. note:: TODO